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Software Vault: The Diamond Collection
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The Diamond Collection (Software Vault)(Digital Impact).ISO
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cdr22
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fraani23.zip
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FRACTANI.LNG
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1995-03-30
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9KB
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173 lines
; The output strings have to stand between two inverted commas ' or ".
; the strings can be changed as you like but they should not be longer than
; 80 characters. Remarks and helps written to the frames output window can
; be as long an you want. The text between the the inverted commas should not
; be longer than ca. 10,000 characters. Comments, which begin with a ';'
; should not stand beween two lines which belong together.
PRESS_KEY 'Please press any key ...'
ONLY_50_FRAMES 'With the unregistered version only 50 frames can be saved.'
FRAMES_CALC ' frames calculated.'
READING_PARA 'reading parameter-file...'
PARA_READ 'parameter-file read'
PARA_NOT_FOUND 'Parameter-file not found : '
BAD_INI 'Bad INI-file.'
DIRECTORY 'Directory : '
DIR_NOT_FOUND 'Directory not found.'
DRIVE_NOT_FOUND 'Drive not found.'
PRESS_KEY_ESC 'Please press any key or <Esc> to abort.'
NOREAL 'No valid floating point format!'
NOCARD 'No valid positiv integer!'
WRONGMAP 'MAP file not found or wrong format!'
HELP_TYPE
' barnsleyj1 barnsleyj2 barnsleyj3 barnsleym1 barnsleym2'
' barnsleym3 bif+sinpi bif=sinpi biflambda bifmay'
' bifstewart bifurcation cellular circle cmplxmarksjul'
' cmplxmarksmand complexbasin complexnewton diffusion dynamic'
' fn(z)+fn(pix) fn(z*z) fn*fn fn*z+z fn+fn'
' formula frothybasin gingerbreadman halley henon'
' hopalong hypercomplex hypercomplexj icons icons3d'
' ifs julfn+exp julfn+zsqrd julia julia(fn||fn)'
' julia4 julia_inverse julibrot julzpower julzzpwr'
' kamtorus kamtorus3d lambda lambda(fn||fn) lambdafn'
' lorenz lorenz3d lorenz3d1 lorenz3d3 lorenz3d4'
' lsystem lyapunov magnet1j magnet1m magnet2j'
' magnet2m mandel mandel(fn||fn) mandel4 mandelcloud'
' mandelfn mandellambda mandphoenix manfn+exp manfn+zsqrd'
' manlam(fn||fn) manowar manowarj manzpower manzzpwr'
' marksjulia marksmandel marksmandelpwr martin newtbasin'
' newton phoenix pickover plasma popcorn'
' popcornjul quat quatjul rossler3d sierpinski'
' spider sqr(1/fn) sqr(fn) test tetrate'
' tim s_error unity'
HELP_VIDEO
'Mode Videoadapter x y c Vidomode '
'F2 IBM 16-Color EGA 640 350 16 Standard EGA hi-res mode'
'F3 IBM 256-Color VGA/MCGA 320 200 256 Quick and LOTS of colors'
'F4 IBM 16-Color VGA 640 480 16 Nice high resolution'
'F5 IBM 4-Color CGA 320 200 4 (Ugh - Yuck - Bleah)'
'F6 IBM Hi-Rez B&W CGA 640 200 2 ("Hi-Rez" Ugh - Yuck)'
'F7 IBM B&W EGA 640 350 2 (Monochrome EGA)'
'F8 IBM B&W VGA 640 480 2 (Monochrome VGA)'
'F9 IBM Low-Rez EGA 320 200 16 Quick but chunky'
'F10 IBM VGA (non-std) 320 400 256 Register Compatibles ONLY'
'SF1 IBM VGA (non-std) 360 480 256 Register Compatibles ONLY'
'SF2 SuperVGA/VESA Autodetect 800 600 16 Works with most SuperVGA'
'SF3 SuperVGA/VESA Autodetect 1024 768 16 Works with most SuperVGA'
'SF4 SuperVGA/VESA Autodetect 640 400 256 Works with most SuperVGA'
'SF5 SuperVGA/VESA Autodetect 640 480 256 Works with most SuperVGA'
'SF6 SuperVGA/VESA Autodetect 800 600 256 Works with most SuperVGA'
'SF7 SuperVGA/VESA Autodetect 1024 768 256 Works with most SuperVGA'
'SF8 VESA Standard interface 1280 1024 16 OK: Andy Fu - Chips&Tech'
'SF9 VESA Standard interface 1280 1024 256 OK: Andy Fu - Chips&Tech'
'SF10 8514/A Low Res 640 480 256 HW/AI (AI Reqs HDILOAD)'
'CF1 8514/A High Res 1024 768 256 HW/AI (AI Reqs HDILOAD)'
'CF2 8514/A Low W/Border 632 474 256 HW/AI (AI Reqs HDILOAD)'
'CF3 8514/A High W/Border 1016 762 256 HW/AI (AI Reqs HDILOAD)'
'CF4 IBM Med-Rez EGA 640 200 16 (Silly but its there!)'
'CF5 IBM VGA (non-std) 320 480 256 Register Compatibles ONLY'
'CF6 Hercules Graphics 720 348 2 OK: Timothy Wegner'
'CF7 Tandy 1000 320 200 16 OK: Joseph Albrecht'
'CF8 Paradise/AST/COMPAQ VGA 800 600 2 OK: Phil Wilson'
'AF1 Disk/RAM "Video" 800 600 2 Full-Page L-Jet @ 75DPI'
'AF2 Disk/RAM "Video" 1600 1200 2 Full-Page L-Jet @ 150DPI'
'AF3 Disk/RAM "Video" 768 960 2 Full-Page Epson @ 120DPI'
'AF4 Disk/RAM "Video" 960 720 256 Full-Page Paintjet 90DPI'
'AF5 Disk/RAM "Video" 800 600 256 For Background Fractals'
'AF6 Disk/RAM "Video" 2048 2048 256 For Background Fractals'
'If you want to use a different videomode, diskmode eg. Targa, you have to'
'redefine a FRACTINT keycode (eg. CF6) by doing...'
' 1. call FRACTINT'
' 2. press <Del> and look for you desired videomode'
' 3. press the [+]-key on your numberblock'
' 4. and then the new keycode (eg. <Ctrl>+<F6> for CF6)'
'By now you can use CF6 for your special videomode'
HELP_COLORS
'If you want to use a color-map-file the first character have to be a @'
'followed by the filename. Otherwise you can enter the colors directly with'
'the special FRACTINT-color-format: rgb[rgb]..., r=g=b = 0..9,A..Z,_,`,a..z'
'for rgb-values from 0 to 63.'
HELP_ANV
'10.0% means for example that the magnification per step is 10% maximum or'
'the fractal is shifted by 10% of the actual picture width.'
HELP_SME
'If you have an animation velocity of 10% and a smoothing enviroment of 30%'
'the smoothing will be done over the three preceding and the three '
'following frames of the current. That means that a change of direction in'
'the animation will be preceptible three frames before and after the change'
'is done.'
HELP_SMF
'The smoothing factor defines the intensity of the smoothing. If the value'
'is higher the motion in the animation will be smoother.'
HELP_ADD_PARA
'For some fractals the additional parameters are absolutly necessary, eg.'
"potential and function. IMPORTANT : the first parameter should be 'reset'."
HELP_COLORANI
"The sign of the floating point number defines the direction of the"
"rotation and the value the cycle speed in color shifts per frame."
COMM_0 'YOU have to create this file by pressing [b] within FRACTINT. [F1] for DIR.'
COMM_1 'YOU have to call this batch file to calculate the animation. [F1] for DIR.'
COMM_2 'This file contains the animation parameter for FRACTINT. [F1] for DIR.'
COMM_3 'The first three characters of the fractal-picture-files.'
COMM_4 'The directory YOU want to store the fractal-pictures. [F1] for DIR.'
COMM_5 'The FRACTINT fractal type eg. mandel..., [F1] for HELP'
COMM_6 'FRACTINT video mode : F3 for 320x200x256, SF5 for 640x480x256, [F1] for DIR.'
COMM_7 'FRACTINT color parameter eg. @CHROMA.MAP or 000zk0<253>000 [F1] for HELP'
COMM_8 'Greater than 0.0, greater values make faster animations [F1] for HELP'
COMM_9 'The environment the smoothing should take place. [F1] for HELP'
COMM_10 'Greater values for smoother animations. [F1] for HELP'
COMM_11 'eg. reset=1820 float=yes, function=cos, potential=x/x/x [F1] for HELP'
MNU_CALC ' CALCULATE '
MNU_SMOO ' SMOOTH '
MNU_SAVE ' SAVE '
MNU_DEFA ' SAVE AS DEFAULTS '
MNU_INFO ' INFO '
MNU_QUIT ' QUIT '
MNU_H0 'To calculate the frames.'
MNU_H1 'To smooth the path.'
MNU_H2 'To save the PAR- and the BAT-file.'
MNU_H3 'To save the defaults.'
MNU_H4 'A little info about the programmers and the registration.'
MNU_H5 'To quit FRACTANI'
MNU_RES0 'smoothing path ...'
MNU_RES1 'saving animation ...'
MNU_RES2 'saving defaults ...'
PROMPT0 'FRACTINT-parameter-file :'
PROMPT1 'FRACTINT-BAT-file :'
PROMPT2 'FRACTINT-animation parameter :'
PROMPT3 'Filename of the fractal pics :'
PROMPT4 'DOS-path of the fractal pics :'
PROMPT5 'FRACTINT-fractal type :'
PROMPT6 'FRACTINT-video mode :'
PROMPT7 'FRACTINT-color parameters :'
PROMPT8 'Animation velocity in % :'
PROMPT9 'Smoothing enviroment in % :'
PROMPT10 'Smoothing factor :'
PROMPT11 'Additional FRACTINT parameters :'
SME_BIGGER_0
'The smoothing enviroment has to be bigger than zero.'
SME_SMALL100ANV
'The smoothing enviroment has to be smaller than'
'hundred times of the animation velocity.'
SMF_BIGGER_0
'The smoothing factor has to be bigger than zero.'